
Amidst this cruel conflict, only a bloodthirsty cursed knight can bring hope and vanquish the darkness.Įxplore 8 levels of classic linear design, each featuring challenging obstacles and enemies to overcome. That is all.In ancient times of war in the Far East, the lands of Exilia were overrun by creatures of the night and samurais. If you cannot resist the lure of the dark side however, well then you must see the truth for yourself and feel the pain of its sting. This is an inferior product and will undoubtedly soil your view of KOTOR as a whole. But do not do so hoping to receive the same blessings conferred by its predecessor. I would say it is not an unforgivable sin if you played the sequel in light of all I said. That said, are you a huge fan of KOTOR 1? Are you wondering about playing the sequel? Is KOTOR II: The Sith Lords worth your time? Well. In light of all I've said I must give this a 4/10, as much as it pains me to do so, not because the gameplay is bad, but because the story is so crushingly disappointing.

I cannot wholly condemn it for its few qualities, but there is no way I can give this a favorable score either. It's such a poor enactment or lack of proper storytelling that I must pass my judgment on this game. A backstabbing of *roll-credits* after the most rushed and fairly predictable ending. And I apologize if this is a spoiler, but I have to point attention to the fact that there was no confrontation between Visas and Kreia at the end, no real redemption arc or defining moment of truth which was hinted at prior in the story, and no end sequence where you get to converse with your companions about the outcome of events and the future. In the end, this title reveals itself as half-baked and rushed in the narrative department, and ultimately leads to a bitter and hollow end, literally severing the plot points that made characters like Visas interesting. Some however do hold significance to the Exile and can be interesting at times, although a majority of them didn't need to be companions at all, as Kreia so keenly points out in the game herself, comically enough. I'd like to say a couple things about the companions as well, many of whom seem superfluous, especially in light of the fact that they aren't given any real closure or depth. For all these new do-das however, it cannot carry the burden of its core failures, which become most evident about half-way through the game. Swoop racing is also given a bump in difficulty, however, for some reason it doesn't feel as impactful as it did in KOTOR 1, like it's just marking a checkbox. Combat is still fun and you will get your traditional dose of KOTOR action as before. Some dialogue is good, great at times even, and there are some very nice additions to the gameplay like saber styles and a nice crafting system.

Now, to its credit, it does manage to achieve some modicum of charm in certain parts of the story. Characters are wasted (good characters mind you) some you never hear from again, and you are left with a feeling of sheer violation by the end that may cause you to question why you spent at least 40 hours of your life on essentially a 'nothingburger' of a game.

The story starts off well enough with some interesting characters and plot threads, but what it does well in the beginning increasingly gives way to overly swift and illogical execution, shoehorned and copy-pasted companions, and a general lack explanation, development, and closure overall, especially with the final act. Even though I was inspired by KOTOR 1, with its grand storytelling and very nicely timed sequences and fun characters, I found the sequel severely lacking in all the areas that should matter or need to matter. Even though I was After finishing this bitter-sweet title, I knew I simply had to write a review on it, despite the fact that it's quite aged. After finishing this bitter-sweet title, I knew I simply had to write a review on it, despite the fact that it's quite aged.
